Me and I separated the waters from the earth and call the resulting object my ground plane. Set gravity to btVector(0,-9.8,0). That was like 4 months ago. Today i look to replace my "balance polygon" (Micheal Mandel) with an inverted pendulum. Should be fun. High school physics would have been much fun if it was this practical.
Last night i found Casey Muratori's video tutorial on double-cover quaternions . Reminded me of a certain problem I saw in the Latest Pro Evolution Soccer, arms making unrealistic bends and breaking constraints. A problem also once feature on the aigamedev's sandbox engine.
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